Unity - Eadon AI - Behaviour Trees for Eadon, Invector and Malbers v1.2.2

DEMO
Eadon AI is a fully featured AI solution based on behaviour trees which can support multiple character controllers. While designed for Eadon Controller, Eadon AI is perfectly capable of driving a character built around Malbers Animal Controller or Invector Third Person Controller and includes features for group behaviours and communication which work across controllers.
Eadon AI is a fully featured AI solution based on behaviour trees which can support multiple character controllers. While designed for Eadon Controller, Eadon AI is perfectly capable of driving a character built around Malbers Animal Controller or Invector Third Person Controller and includes features for group behaviours and communication which work across controllers.
Fully documented!
This asset comes with more than 60 pages of in depth documentation, which can be found also here on our website.
It has the following features:
Based on the same character setup with full access to every controller feature by the AI
Full locomotion
Inventory and equipment
Combat
Full AI system based on behaviour trees
Behaviour tree editor and debugger
Custom action system
Events
Behaviour tree context (blackboard) with dynamic initialisation
Behaviour trees can be shared across multiple entities
Per character custom initialisation data
Group interactions
Supports switching roles betweeen party members (player to NPC and vice versa)
Leader/followers
Companions for main character (other NPCs, pets, etc)
Events on leader death
Orders from group leader to group members
Formations
Formation orders can be issued by AI and players alike
Navigation system independent
Supports Unity built in NavMesh system
Supports A* Pathfinding Project Pro
Mix and match both systems in the same scene
3D pathfinding in space for flying creatures
Integration with Eadon RPG system
Optional support for Invector TPC
Use this instead of Invector FSM AI to leverage behaviour trees
Optional support for Malbers Animal Controller
Use this instead of Animal Controller Brain to leverage behaviour trees
Allows group behaviours and interactions with animals/creatures
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